Alex Puntos
Level Designer
Level Designer
Singleplayer submission to the Lorn's Lure Workshop Competition.
Tools: Unity 2019
Production: Mar. 25 - Apr. 1, 2025
Quake (1996) custom 8-player multiplayer map.
Tools: Trenchbroom
Timeframe: Sept. 28 - Nov. 2, 2023
Concept horror game level greybox.
Tools: Unreal Engine 5, Maya
Production: Oct. 31 - Dec. 12, 2024
Quake (1996) custom singleplayer level.
Tools: Trenchbroom
Production: Nov. 23 - Dec. 18, 2023
Single-Player Boomer Shooter tutorial level as part of 10-Person project.
Tools: Unity 6, Miro, Figma, Adobe Suite
Production: January 2026 - Present
Miscellaneous 2D explorations of map and encounter designs for the Fallout 2d20 TTRPG.
Rogue-Like Cooperative Dungeon-Crawling Tabletop System
Tools: Miro, Figma, Adobe Suite
Roles: Co-Developer, Grahic Designer
Production: [PLACEHOLDER]
Tactical Competitive Miniature Deckbuilder Arena Tabletop Game
Tools: Miro, Adobe Suite
Roles: Co-Developer, Grahic Designer
Production: [PLACEHOLDER]
Arcady Single-Input Beat-'Em-Up made within 2-week sprint.
Tools: Unity 6, Adobe Suite
Roles: Sole Developer, Graphic Designer
Production: [PLACEHOLDER]
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